![]() *A full variety of bonus items (which you probably saw in the screenshots) instead of just apples *A full instruction manual for the gamekeeper to read to other players or for the players to take turns reading *Option to continue a specific player's game as Pac-Man where it left off where he/she got Game Over *Repositioned life counter (which still maxes out at five, but Pac-Man can still get more lives if he desires) *Gamerule keepInventory has been enabled for convenience's sake *You may sprint, but don't do it too much *Optional use of Optifine if your game tends to lag a lot *Use of the XtraBlocks mod to add color chestplates to represent the ghosts (Pac-Man will be represented with a gold chestplate and leggings) *Use of my own custom texture pack for the best experience *In addition to Blinky, Pinky, Inky, and Clyde, you can now play as Sue (purple), Funky (green), and Spunky (grey, represented by an iron chestplate) *148 torches (2 stacks + 20) and 4 redstone torches must be broken to clear a level *Gamerule doTileDrops has been disabled, so if you find torches dropping sticks (if you're using the latest version of the Amnesia mod for 1.7.10) annoying, you don't have to worry about it! *Regular torches and redstone torches are still used Do not exceed 255 levels." With the use of diamonds to keep track of how many levels Pac-Man has cleared, giving him one for each level, four stacks of diamonds should do the trick!) *The long-awaited return of the dreaded split screen! (If you go "behind the scenes," so to speak, you can see another door with a sign saying, "WARNING: Level 256. *Pixel art on the walls (Pac-Man sprite, Blinky sprite, "Pac-Man" spelled out in glowstone, and a map of the maze) *Enhanced Gamekeeper's area (A lot more command blocks, lights to turn off when a section of the maze is cleared so Pac-Man isn't aimlessly running around looking for pellets, announcing more events from ghosts switching to Scatter mode to Pac-Man earning an extra life!) *Enhanced maze with use of the Colourful Portals mod to teleport players to the other side of the maze without use of command blocks *Use of the scoreboard to sort players into teams (not to keep track of score you're gonna have to keep track of Pac-Man's score by yourself, because I'm honestly too lazy to do that.) ![]() ![]() *Use of the Dimensional Doors mod to separate the map from the Overworld (where it would be boring, in my opinion) *Pretty much everything from the predecessor, Ultimate Pac-Man I decided that a simple Pac-Man map wasn't enough, so I did a little experimenting with the Dimensional Doors mod and the product of that is this: ULTRA PAC-MAN! You aren't just playing Pac-Man anymore, oh no, this is ULTRA Pac-Man! ![]()
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